These games overcome or work around the Internet's greatest gaming flaw: lag time, or latency. Activisions Net Storem, for example, retains the action of a traditional combat strategy game but dodges the latency problem by removing troop micro-management. You can place troops, but you can't direct individuals. And if your're disconnected, your soldiers keep fighting untill you return.
Virgin Interactive's SubSpace, a space shoot-'em-up game, handles up to 120 players... To get around latency issues, Virgin gice the spaceships large turning radiuses. This enables your computer to more accurately predict the movement of opponents, resulting in smoother play.
Simulation of story lines:
See also:
| file: /techref/idea/games.htm, 1KB, , updated: 2001/4/4 09:25, local time: 2008/12/1 19:51,
38.103.63.58:LOG IN
|
| ©2008 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? Please DO link to this page! Digg it! <A HREF="http://piclist.com/techref/idea/games.htm"> idea games</A> |
| Did you find what you needed? |
|
o List host: MIT, Site host massmind.org, Top posters @20081201 Apptech, Jinx, Xiaofan Chen, olin piclist, Vitaliy, William \Chops\ Westfield, Tamas Rudnai, JonnyMac, Alan B. Pearce, Gerhard Fiedler, * Page Editors: James Newton, David Cary, and YOU! * Roman Black of Black Robotics donates from sales of Linistep stepper controller kits. * Ashley Roll of Digital Nemesis donates from sales of RCL-1 RS232 to TTL converters. * Monthly Subscribers: Shultz Electronics, Timothy Weber, on-going support is MOST appreciated! * Contributors: Richard Seriani, Sr. |
|
.