The WriteConsoleOutput function writes character and color attribute data to a specified rectangular block of character cells in a console screen buffer. The data to be written is taken from a correspondingly sized rectangular block at a specified location in the source buffer.
BOOL WriteConsoleOutput(
HANDLE hConsoleOutput, |
// handle to a console screen buffer |
CONST CHAR_INFO *lpBuffer, |
// pointer to buffer with data to write |
COORD dwBufferSize, |
// column-row size of source buffer |
COORD dwBufferCoord, |
// upper-left cell to write from |
PSMALL_RECT lpWriteRegion |
// pointer to rectangle to write to |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
WriteConsoleOutput treats the source buffer and the destination screen buffer as two-dimensional arrays (columns and rows of character cells). The rectangle pointed to by the lpWriteRegion parameter specifies the size and location of the block to be written to in the screen buffer. A rectangle of the same size is located with its upper-left cell at the coordinates of the dwBufferCoord parameter in the lpBuffer array. Data from the cells that are in the intersection of this rectangle and the source buffer rectangle (whose dimensions are specified by the dwBufferSize parameter) is written to the destination rectangle.
Cells in the destination rectangle whose corresponding source location are outside the boundaries of the source buffer rectangle are left unaffected by the write operation. In other words, these are the cells for which no data is available to be written.
Before WriteConsoleOutput returns, it sets the members of lpWriteRegion to the actual screen buffer rectangle affected by the write operation. This rectangle reflects the cells in the destination rectangle for which there existed a corresponding cell in the source buffer, because WriteConsoleOutput clips the dimensions of the destination rectangle to the boundaries of the screen buffer.
If the rectangle specified by lpWriteRegion lies completely outside the boundaries of the screen buffer, or if the corresponding rectangle is positioned completely outside the boundaries of the source buffer, no data is written. In this case, the function returns with the members of the structure pointed to by the lpWriteRegion parameter set such that the Right member is less than the Left, or the Bottom member is less than the Top. To determine the size of the screen buffer, use the GetConsoleScreenBufferInfo function.
WriteConsoleOutput has no effect on the cursor position.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
CHAR_INFO, COORD, GetConsoleScreenBufferInfo, ReadConsoleOutput, ReadConsoleOutputAttribute, ReadConsoleOutputCharacter, SetConsoleCP, SetConsoleOutputCP, SMALL_RECT, WriteConsoleOutputAttribute, WriteConsoleOutputCharacter
file: /Techref/os/win/api/win32/func/src/f92_18.htm, 7KB, , updated: 2000/4/7 12:19, local time: 2024/8/23 05:43,
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