The LUID_AND_ATTRIBUTES structure represents a locally unique identifier (LUID) and its attributes.
typedef struct _LUID_AND_ATTRIBUTES { // luaa LUID Luid; DWORD Attributes; } LUID_AND_ATTRIBUTES;
An LUID_AND_ATTRIBUTES structure can represent an LUID whose attributes change frequently, such as when it is used to represent privileges in the PRIVILEGE_SET structure. Privileges are represented by LUIDs and have attributes indicating whether they are currently enabled or disabled.
AllocateLocallyUniqueId, LUID, PRIVILEGE_SET, TOKEN_PRIVILEGES
file: /Techref/os/win/api/win32/struc/src/str10_14.htm, 1KB, , updated: 2000/4/7 12:20, local time: 2024/8/24 15:01,
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